Cloud Computing Poised to Transform Gaming

It may soon be time to say goodbye to custom-built gaming PCs costing thousands of dollars. If a slew of start-up companies have their way, 2010 could be the year that companies bring graphics-intense multiplayer games to low-end laptops, TVs and even smartphones.

Gamers have long buzzed about "cloud computing," the use of multiple remote computer servers to run games, freeing players from specialized hardware. The servers would render the games' graphics, and then beam them back to users' devices as a live video feed. That's called streaming, in which data flows to the user's device rather than being generated by the user's device.

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Stephanie Pappas
Live Science Contributor

Stephanie Pappas is a contributing writer for Live Science, covering topics ranging from geoscience to archaeology to the human brain and behavior. She was previously a senior writer for Live Science but is now a freelancer based in Denver, Colorado, and regularly contributes to Scientific American and The Monitor, the monthly magazine of the American Psychological Association. Stephanie received a bachelor's degree in psychology from the University of South Carolina and a graduate certificate in science communication from the University of California, Santa Cruz.