Technology
Computer Could Call Football Plays
By Chris Gorski, Inside Science News Service
posted: 10 September 2009 05:41 pm ET
WASHINGTON (ISNS) -- Football coaches are famous for their
dedication to winning. Video studies of upcoming opponents begin so
early in the morning that most people are still dreaming about their
first cup of coffee; strategy sessions run past the time insomniacs
fall asleep.
But a new computer model may be able to take
the play calling load off of the coach and, through fast, real-time
analysis of all the offensive and defensive possibilities, dictate the
best play to call in any game situation. The program takes the human
element out of play calling and instead uses mathematical and
statistical techniques.
Operations researcher Sharif Melouk and applied statistician Marcus
Perry , both from the University of Alabama in Tuscaloosa, collaborated
with a graduate student to apply techniques often used to allocate
resources in contexts like business and antiterrorist protection
efforts to football play calling. "We're at Alabama, we're pretty
serious about football here," said Melouk.
"We're avid sports fans ourselves, so we like to look at the
quantitative side of the analysis as opposed to the subjective analysis
you might get, say on ESPN," said Perry.
Their model analyzes what the opposing team is likely to do and chooses
the play that will best counter it in a given game situation.
"The offense knows all the different sorts of plays they could call for
a particular situation, and they're also going to know what all the
different types of defenses that the defense could throw at them," said
Melouk. "The end result of the procedure is that you come out with some
reward or some value to that particular play."
If coaches can enter accurate data into the model, then it will be
effective. The better the data, the better the performance of the model
will be. Removing the human element from play calling may improve the
team's performance, or at least provide a basis from which to compare
and analyze play calling.
The traditional method of calling plays is based on the tendencies of
the opposing team as well as the strengths and weaknesses of the
individual players. If an offense knows that a defense always sends its
middle linebacker to rush the quarterback on third downs, then they can
call plays to exploit that tendency. Or if the right defensive end is
not effective against running plays, then that will lead the offense to
run to that side.
Teams will often know their weaknesses, and attempt to correct for
them, which is where this dance of play callers becomes complicated.
Depending on the game situation (down, distance, field position, game
score and time remaining), the offense generally wants to select a play
that will produce the largest expected minimum gain.
In a third down situation with 3-yards to go, the offense would love to
be able to pick a play that will give them the gain of 3-yards no
matter what the defense decides to do. In turn, the defense would like
to pick a play that limits any gains to 2-yards or less, regardless of
which offensive play is called. It isn't always this simple, but it is
an interactive game within the game.
Another example is what can happen if an offense adds a great running
back. The obvious consequence would be that the offense would choose to
run the ball more often. However, the defense knows about the running
back, and if it reacts by protecting against the run more often, then
the offense must recognize this change which might lead them to
increase the frequency of pass plays.
These examples illustrate the calculations that enter into Melouk and
Perry's model. It uses concepts developed from areas of research called
game theory, linear programming, and utility theory. Together, these
methods help a team pick the optimal play to call against its opponent,
given the game situation.
One interesting feature of the model is that it can reveal what both
teams should do, which is called the Nash equilibrium, after the Nobel
laureate John Nash, who was the inspiration for the film "A Beautiful
Mind."
"Basically player two [the defense] is looking to minimize the maximum
gain of player one [the offense], and player one is looking to maximize
the minimum gain of player two," said Melouk. "There's one point that
tells you each of these players should do this one thing and they
shouldn't deviate from this particular strategy."
When there are two players in a game where both are attempting to stop
the other one, sometimes it's best to seek guaranteed modest gains
instead of doing something risky. "If we knew what play, however, that
the opponent was going to choose, then we could maximize our gain,"
said Perry. "But we might be able to choose a play ... such that, hey, it
doesn't matter what they choose. We're still going to get this
particular level of gain regardless."
There's no reason to expect that computers will replace head coaches,
however. Models are only as good as the information used to construct
them. Filling a computer program with the correct underlying data could
itself require a massive amount of work, and then coaches would
certainly worry about its accuracy and update it incessantly. Teams may
deviate from the model because of a hunch, to attempt a trick play, or
to set up something they plan to try later in the game.
One thing that computers are good at is processing large amounts of
data, which would allow them to analyze the hundreds of possible plays
in a team's playbook in the limited amount of time between downs.
"The time to solve and come up with answers is negligible, really, especially with computers," said Melouk.
It has always been easy for fans to moan when they think a coach called
the wrong play at a critical moment in a game -- and the model can
determine if the fans are justified by showing the difference between
the chosen play, and the optimum play.
The researchers feel like their model can be a useful tool to football
coaches, but don't expect it to replace decades of experience. "You'll
probably go with your instincts in a high pressure situation," said
Perry. "I personally would go with my experience over some model where
all these assumptions have been made that may not be true."
Melouk and Perry's company, PM Consulting, is trying to put their model
into the field and see how it holds up in game situation.
"It's another layer of information that folks can use pre-game, during game, [and] post-game," Melouk said.
This article is provided by Inside Science News Service, which is supported by the American Institute of Physics.
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