Game On: Video Games Help Test Human Behavior

Players form groups and cooperate on quests in the online role-playing game EverQuest II.
(Image credit: Sony Online Entertainment)

As a communications researcher who focuses on virtual worlds, Dmitri Williams has a simple rule for how his team studies games: If you haven't played it, you can't study it. As a gamer, it sounds like a no-brainer.

But when I voiced my admiration for the rule and its sensible approach, Williams pointed out that I'm the "first journalist ever" to not ask him whether he plays video games. His usual stock response to such questions: "Would you ask film professors if they watch films?"

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Jeremy Hsu
Jeremy has written for publications such as Popular Science, Scientific American Mind and Reader's Digest Asia. He obtained his masters degree in science journalism from New York University, and completed his undergraduate education in the history and sociology of science at the University of Pennsylvania.