A Renaissance Scholar Helps Build Virtual Rome

Virtual friends (and enemies) populate the Renaissance Italy setting of "Assassin's Creed: Brotherhood," set in Rome.
(Image credit: Ubisoft)

Spoiler alert: Contains minor spoilers for the Assassin's Creed games

The Italian Renaissance has never felt as real as when free-running across the rooftops of Florence and Venice, or hobnobbing with the likes of Leonardo da Vinci and Niccolo Machiavelli — all virtually recreated in the best-selling video game "Assassin's Creed 2." The powerful one-two punch of fiction and historical fact has proven irresistible to at least one Renaissance scholar, who ended up consulting on the next game in the series.

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Jeremy Hsu
Jeremy has written for publications such as Popular Science, Scientific American Mind and Reader's Digest Asia. He obtained his masters degree in science journalism from New York University, and completed his undergraduate education in the history and sociology of science at the University of Pennsylvania.