When Will Virtual-Reality Headsets Stop Making People Sick?

Samsung Gear VR
(Image credit: Jeremy Lips/Live Science)

From the Oculus Rift headsets to the new HTC Vive, virtual-reality devices will soon be flooding the gaming market. These gadgets have the power to transport their wearers to another world, but the technology has also been plagued by some unwelcome side effects.

Companies have long known that virtual-reality headsets, 3D movies and related types of technology can cause "cybersickness," which has symptoms similar to motion sickness. The effects vary from person to person, and typically depend on the type of game and length of gameplay.

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Tanya Lewis
Staff Writer
Tanya was a staff writer for Live Science from 2013 to 2015, covering a wide array of topics, ranging from neuroscience to robotics to strange/cute animals. She received a graduate certificate in science communication from the University of California, Santa Cruz, and a bachelor of science in biomedical engineering from Brown University. She has previously written for Science News, Wired, The Santa Cruz Sentinel, the radio show Big Picture Science and other places. Tanya has lived on a tropical island, witnessed volcanic eruptions and flown in zero gravity (without losing her lunch!). To find out what her latest project is, you can visit her website.