Reshaping the Universe: VR Landscapes Explore Mind-Bending Geometry

The researchers built a VR landscape that followed the rules of hyperbolic geometry. Here, a screengrab of one of these non-Euclidean worlds in the research group's simulations.
The researchers built a VR landscape that followed the rules of hyperbolic geometry. Here, a screengrab of one of these non-Euclidean worlds in the research group's simulations.
(Image credit: eleVR/Hypernom)

Virtual reality can take you to some far-out places — mountaintops, distant cities and even fantastical game worlds. A team of artists and mathematicians is now adding to that list: universes where the usual rules of geometry and physics don't apply.

Vi Hart, who founded the research group eleVR, led a team that built a virtual landscape that looks like a set of endlessly repeating chambers. This virtual landscape follows the rules of a type of non-Euclidean geometry called hyperbolic geometry (also called H-space). It operates in a different way than the normal world, which abides by so-called Euclidean geometry. In this VR universe, the floor can fall away from your feet as you walk forward and distances aren't what they seem, all because lines and angles don't behave the way they do in the ordinary world.

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Jesse Emspak
Live Science Contributor
Jesse Emspak is a contributing writer for Live Science, Space.com and Toms Guide. He focuses on physics, human health and general science. Jesse has a Master of Arts from the University of California, Berkeley School of Journalism, and a Bachelor of Arts from the University of Rochester. Jesse spent years covering finance and cut his teeth at local newspapers, working local politics and police beats. Jesse likes to stay active and holds a third degree black belt in Karate, which just means he now knows how much he has to learn.