Oculus Rift: 5 Virtual Reality Uses Beyond Gaming

An Oculus Rift headset from the second version of the company's development kit.

Social media behemoth Facebook just paid $2 billion for Oculus VR, the virtual reality company that makes headsets and software hotly coveted by gamers. But Facebook creator and CEO Mark Zuckerberg is setting his sights far beyond immersive, first-person shooter video games.

"After games, we're going to make Oculus a platform for many other experiences," Zuckerberg said in announcing the deal Tuesday afternoon (March 25). "Imagine enjoying a court side seat at a game, studying in a classroom of students and teachers all over the world or consulting with a doctor face-to-face — just by putting on goggles in your home."

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Megan Gannon
Live Science Contributor
Megan has been writing for Live Science and Space.com since 2012. Her interests range from archaeology to space exploration, and she has a bachelor's degree in English and art history from New York University. Megan spent two years as a reporter on the national desk at NewsCore. She has watched dinosaur auctions, witnessed rocket launches, licked ancient pottery sherds in Cyprus and flown in zero gravity. Follow her on Twitter and Google+.