'Mass Effect' Controversy: How Video Games Have Freed Storytelling

Mass Effect 3
In the game Mass Effect 3, Commander Shepard battles against Reaper machines seeking to wipe out organic life in the galaxy.
(Image credit: Bioware)

When Sir Arthur Conan Doyle killed off Sherlock Holmes in "The Final Problem" in 1893, grief-stricken readers took to London's streets wearing black armbands. More recently, "Star Wars" fans howled in outrage when George Lucas changed certain scenes in the Blu-ray release of the original film trilogy. Such storytelling controversies still can't compare to gamer fury over how the best-selling "Mass Effect" video games ended.

The "Mass Effect" games carry greater expectations than any book, film or TV series ever could. Such games liberate the audience from the usual tyranny of following a single, defined storyline — gamers play the starring role as Commander Shepard (male or female) in a science fiction universe where they can romance favorite companions and decide the fate of entire alien species. But in the final act, "Mass Effect 3" yanks away the freedom gamers have enjoyed over the 120 hours to 150 hours spent playing the "Mass Effect" trilogy.

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Jeremy Hsu
Jeremy has written for publications such as Popular Science, Scientific American Mind and Reader's Digest Asia. He obtained his masters degree in science journalism from New York University, and completed his undergraduate education in the history and sociology of science at the University of Pennsylvania.